

I was way up there in the diplomacy tree, too (far above the next closest race, anyway). Regardless, the answer was always "My defense advisors say no.". I even offered quite a bit of cash and all of my trade goods. Anyway, even if I offered every one of the additional techs I had that the other races didn't, none of them were willing to trade an offensive tech (even though I was offering not only defensive techs that counter it, but also more powerful offensive techs). I had some 30+ more techs than the next closest race. Last night I just finished up a game on which I was WAY ahead in the technology race. Diplomacy is a viable option in this game, and some might say mandatory.īingjack, I don't want to contradict you here, but can you give us some details on what level of diplomacy you're at that other races will trade weapons/defense techs with you? I've played several games - some I'm in the lead overall and some I'm pretty far behind, but I have NEVER seen a race - major or minor - that is wiiling to trade an offensive tech. You too, however, can choose to trade tech prolifically. The AI opponents prolifically trade amonst themselves, so in some sense, youre competing in research against all of them. The AI in all liklihood is probably NOT out researching you that badly, but they are out TRADE-ing you.

This gives them a slight advantage when it comes to influence and gaining money from taxing. Lastly, some races have inherent population growth bonuses. Keep your farming techs upgraded so that your population has room to grow on the planets that can support the additional people. usually.Īlso make sure that your colonies are constantly growing. This will keep you up to speed in the research race-even make you pull ahead in some cases-so that when the mid-to-late game arrives, you won't be at a disadvantage. Hence, the more techs you have.Īlso, make sure you trade techs with other civs in the early-game. The more money you have from taxing, the more money you have for research.

The more population you have, the more citizens you have to tax. (The AI tends to simply buy it's ships/techs/improvements if it can afford them.) If you're not colonizing at all within the first few turns, your rival civs may gain a considerable lead with regard to its population growth. Had built a factory, 2 research labs, another factory and then two other structures on the homeworld in this time.Īre you building your initial colony ships instead of buying them? If so, you could be giving the rival civs an advantage in that you're allowing them to colonize faster. In my last game, I encountered the first AI player when I had just finished my 2nd colony ship (3rd if you count the starting one), and I had built nothing in between. But how the heck does the AI manage to get so far ahead in tech so quickly?
